ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

WindDirection

From ModEnc
Revision as of 15:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WindDirection
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Used to set the direction of the game's simulated wind system. The wind in the game does not appear to have as much of an effect in the game as it did in Tiberian Sun where it could affect aircraft, missiles, jumpjets and gas type particle systems. The wind direction can be set with values between 0 and 7, with 0 representing North and increasing numbers rotating clockwise as per a compass.