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EngineerCaptureLevel
Flag: | EngineerCaptureLevel |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Determines the number of Engineers required to infiltrate a structure before its ownership is transferred to the 'capturing' side. Appears to be hard coded to remain at 1.0, since the 'multi engineer' logic appears to have been disabled in Red Alert 2 to allow simple capture of Tech Buildings. This value is meant to be used if MultiEngineer= is set to 'yes' in the [MultiplayerDialogSettings] section.