ShakeScreen
Flag: | ShakeScreen |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
This is valid and parsed in Red Alert 2 (as it was in Tiberian Sun) although I have yet to see this have any effect in the game. The idea is that you divide the objects Strength= by this value and if the result is greater than 1 then the screen would shake when that object is destroyed. This means bigger objects (i.e. those with high Strength=) would cause the screen to shake when they were destroyed. This is residual from Red Alert where many objects triggered this. Although this may be completely disabled in Red Alert 2, you can replicate the effect since screen shaking is now controlled by the impact of a Warhead= with the relevant parameters attached - thus you could create the effect of a screen shake by giving the relevant object a DeathWeapon= whose Warhead= simply shakes the screen.