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AirstrikeRechargeTime

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Revision as of 18:43, 31 October 2008 by Nighthawk200 (talk | contribs) (New page: {{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} |values={{values|unsigned inte...)
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Flag: AirstrikeRechargeTime
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes


This flag controls how many frames the game should wait before spawning another instance of the Template:TTL to attack the designated target. The Template:TTL will always spawn at the edge of the map.

See Also