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Splits

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Revision as of 19:54, 9 April 2014 by AlexB (talk | contribs) (Speed=19 is roughly correct. Internally, it is transformed (Value * 256 / 100 = real speed))
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Flag: Splits
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Projectiles


Defines whether the projectile splits into separate clusters. When this projectile detonates, it creates as many new AirburstWeapon projectiles as defined by Cluster.

RetargetAccuracy controls whether the split projectiles continue to aim for the original target or select a new target randomly.

The speed for the new projectiles is hardcoded to about 19. The AirburstWeapons Damage is always multiplied by 10.