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Parachuted
Flag: | Parachuted |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |
[General] ► BombParachute=<Anim>will be drawn on the projectile.
be careful!!!
This is not just a visual effect. The existence of the parachute will have a real impact on the projectile.
This is very obvious on the Vertical projectile. You need to use Acceleration to offset its impact
- Although it is said that this statement has lost its effect since TS and later, it is also said that it can only be enabled through a specific combination of INI statements.But Ares has fully supported this logic. You can directly use it as a general Projectile tag