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Parachuted
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Flag: | Parachuted |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |

In Red Alert
Specifies if this projectile should use the PARABOMB image (a parachute-retarded bomb).
In Yuri's Revenge with Ares
Specifies if the animation from [General]→BombParachute= should be drawn on the projectile.
Notes
This is not just a visual effect. The existence of the parachute will have a real impact on the projectile behavior. This is very obvious on a Vertical projectile. You need to use Acceleration to offset its impact.