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BarrelAnimIsVoxel
Flag: | BarrelAnimIsVoxel |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'true' or 'false' and should be used only on structures with a turret to dictate that the attached barrel is a VXL file. The barrel file should be specified with the VoxelBarrelFile= statement (see below).