ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ZAdjust

From ModEnc
Revision as of 11:41, 26 June 2024 by Testid123 (talk | contribs)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ZAdjust
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Animations


This flag adjusts the animation's location on the Z-axis (depth), measured in leptons. Positive values move the animation "away from the screen" or "closer to the ground". Negative values do the opposite.

Adjusting the Z-offset is useful for rendering the animation behind or in front of other animations or objects.

Bugs/Side-Effects/Unexpected Limitations

ZAdjust affects Animations of Anim sets under Primary or Secondary including Weapon.

by larger values (ZAdjust=100,ZAdjust=1000,ZAdjust=10000)

This will make Animations scroll down continuously (only some parts are visible)

See also