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SuperAnimThreePoweredEffect

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Revision as of 05:13, 2 January 2025 by DeathFish (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types={{categ|BuildingTypes}} |yr=yes }} If set to yes, the animation specified by SuperAnimThree will be switched to the animation specified by SuperLowPower when there is low power. Note: PoweredSpecial is not required to enable this, it is two unrelated logics. Similarly, this does not require special power-off methods such as DrainWeapon to take effect, it only r...")
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Flag: SuperAnimThreePoweredEffect
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


If set to yes, the animation specified by SuperAnimThree will be switched to the animation specified by SuperLowPower when there is low power. Note: PoweredSpecial is not required to enable this, it is two unrelated logics. Similarly, this does not require special power-off methods such as DrainWeapon to take effect, it only requires no insufficient power.

See Also

LowPower

SuperLowPower

SuperAnimThreePoweredLight