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FirersPalette
Flag: | FirersPalette |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and specifies that the game's palette Convert Class should be used to display the projectile image in the same palette as the object that fired it. This causes the projectile to be drawn using the relevant unit palette (which also makes the projectile color remapable). See the ART.INI Guide for more details.