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  • *The animations generated by DeathAnims all have their owner. They can remap their owner colors like InfDeath9, and gen
    3 KB (487 words) - 04:55, 13 May 2023
  • If you choose to enable eligibility for all buildings then you could relabel the checkbox "Build Off Ally Bases" by ame
    1 KB (217 words) - 09:55, 27 November 2009
  • |types=All {{Categ|TechnoTypes}}: {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{C ...of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at {{f|VeteranAbilities|link}
    1 KB (163 words) - 13:54, 22 March 2021
  • Be aware that all vehicles associated with this factory ''MUST'' specifically list this facto |consider this the battlefield with all the objects on it
    4 KB (632 words) - 11:36, 5 November 2012
  • ...generating) effect. Values over 127 result in no shroud being generated at all.
    347 bytes (54 words) - 18:03, 21 June 2011
  • * All other values will use OverlayType index #102.
    2 KB (341 words) - 11:55, 27 November 2009
  • *this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impress ...should only use {{f|Weapon1|link}} and {{f|EliteWeapon1|link}}, and ignore all other weapons it has.
    435 bytes (67 words) - 10:13, 27 November 2009
  • ...bject is selected when selecting multiple objects (using the [[TypeSelect|'all-of-type' command]] or the mouse selection rectangle).
    304 bytes (42 words) - 10:15, 27 November 2009
  • ...imations specified by {{f|DeathAnims|link}}, as these take precedence over all other death animations.
    987 bytes (150 words) - 18:58, 23 December 2009
  • ...1 Owner= country that both factory and unit share, then given you fulfill all the other [[Prerequisite|Prerequisites]] you can build the unit in question {{f|BuildingTypes|link}} generally include all multiplay-avaliable countries in this list. This is not completely necessar
    2 KB (313 words) - 01:41, 5 January 2020
  • This tag is required for all transports. However, its functionality differs between games:
    2 KB (241 words) - 10:25, 27 November 2009
  • All values are case-insensitive. Any other values will simply be ignored and th
    3 KB (385 words) - 19:45, 13 April 2013
  • All values are case-insensitive. Any other values will simply be ignored and th
    7 KB (1,121 words) - 13:51, 18 July 2021
  • {{HorizontalBar|Although all TechnoTypes parse this flag, it only has the expected effect when applied t Specifies a unit that is "powered" by the presence of this object. All instances of the specified VehicleType owned by HouseX will be deactivated
    2 KB (288 words) - 05:03, 19 July 2021
  • Despite the fact that this flag is parsed for all [[TechnoTypes]], it has no effect on [[BuildingTypes]] (unless using Ares,
    1 KB (211 words) - 13:10, 31 August 2022
  • * The combined {{f|Size}} of all passengers including the one attempting to enter must not exceed the transp
    721 bytes (102 words) - 00:46, 9 August 2011
  • ...was no such flag, and the transport size limit was hardcoded to 1. In RA1, all objects, including vehicles, were hardcoded to act as if they had <tt>[[Siz
    883 bytes (149 words) - 11:24, 27 February 2017
  • ...just like the Thief in Red Alert. Unfortunately, the flag does nothing at all.
    1 KB (230 words) - 08:40, 12 September 2018
  • {{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}}
    453 bytes (68 words) - 09:53, 2 January 2010
  • | Applies the effect of {{f|VeteranCombat|link}} to {{f|Damage|link}} of all [[weapon]]s | Applies the effect of {{f|VeteranROF|link}} to {{f|ROF|link}} of all weapons
    2 KB (372 words) - 10:51, 27 November 2009

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