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  • If you choose to enable eligibility for all buildings then you could relabel the checkbox "Build Off Ally Bases" by ame
    1 KB (217 words) - 09:55, 27 November 2009
  • |types=All {{Categ|TechnoTypes}}: {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{C ...of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at {{f|VeteranAbilities|link}
    1 KB (163 words) - 13:54, 22 March 2021
  • Be aware that all vehicles associated with this factory ''MUST'' specifically list this facto |consider this the battlefield with all the objects on it
    4 KB (632 words) - 11:36, 5 November 2012
  • ...generating) effect. Values over 127 result in no shroud being generated at all.
    347 bytes (54 words) - 18:03, 21 June 2011
  • * All other values will use OverlayType index #102.
    2 KB (341 words) - 11:55, 27 November 2009
  • *this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impress ...should only use {{f|Weapon1|link}} and {{f|EliteWeapon1|link}}, and ignore all other weapons it has.
    435 bytes (67 words) - 10:13, 27 November 2009
  • ...bject is selected when selecting multiple objects (using the [[TypeSelect|'all-of-type' command]] or the mouse selection rectangle).
    304 bytes (42 words) - 10:15, 27 November 2009
  • ...imations specified by {{f|DeathAnims|link}}, as these take precedence over all other death animations.
    987 bytes (150 words) - 18:58, 23 December 2009
  • ...1 Owner= country that both factory and unit share, then given you fulfill all the other [[Prerequisite|Prerequisites]] you can build the unit in question {{f|BuildingTypes|link}} generally include all multiplay-avaliable countries in this list. This is not completely necessar
    2 KB (313 words) - 01:41, 5 January 2020
  • This tag is required for all transports. However, its functionality differs between games:
    2 KB (241 words) - 10:25, 27 November 2009
  • All values are case-insensitive. Any other values will simply be ignored and th
    3 KB (385 words) - 19:45, 13 April 2013
  • All values are case-insensitive. Any other values will simply be ignored and th
    7 KB (1,121 words) - 13:51, 18 July 2021
  • {{HorizontalBar|Although all TechnoTypes parse this flag, it only has the expected effect when applied t Specifies a unit that is "powered" by the presence of this object. All instances of the specified VehicleType owned by HouseX will be deactivated
    2 KB (288 words) - 05:03, 19 July 2021
  • Despite the fact that this flag is parsed for all [[TechnoTypes]], it has no effect on [[BuildingTypes]] (unless using Ares,
    1 KB (211 words) - 13:10, 31 August 2022
  • * The combined {{f|Size}} of all passengers including the one attempting to enter must not exceed the transp
    721 bytes (102 words) - 00:46, 9 August 2011
  • ...was no such flag, and the transport size limit was hardcoded to 1. In RA1, all objects, including vehicles, were hardcoded to act as if they had <tt>[[Siz
    883 bytes (149 words) - 11:24, 27 February 2017
  • ...just like the Thief in Red Alert. Unfortunately, the flag does nothing at all.
    1 KB (230 words) - 08:40, 12 September 2018
  • {{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}}
    453 bytes (68 words) - 09:53, 2 January 2010
  • | Applies the effect of {{f|VeteranCombat|link}} to {{f|Damage|link}} of all [[weapon]]s | Applies the effect of {{f|VeteranROF|link}} to {{f|ROF|link}} of all weapons
    2 KB (372 words) - 10:51, 27 November 2009
  • :''Ignores'' all targets whose projected health is lower or equal to zero, that is whose dea ...ts projected health. He sees that the Grizzly is projected to be dead once all bullets impacted, and chooses the unattacked Grizzly instead.
    4 KB (615 words) - 12:28, 15 April 2020

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