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  • ...area. [[File:ts_warhead_spread_map.png|thumb|frame|This illustration shows all damage falloff patterns in {{ts}}. On each step from the epicenter, damage ...if damage was dealt in full and no falloff occurred. In the left example, all settings are the same, except the warhead was changed to have {{f|Spread|56
    4 KB (583 words) - 09:40, 26 July 2022
  • ...ons). You should list all objects in their respective lists to ensure that all objects are parsed correctly. InfantryType is a child class of [[TechnoType]] and is used to represent all infantry units in the game.
    4 KB (495 words) - 10:09, 27 November 2009
  • This section of [[Rules|rules(md).ini]] lists all VehicleTypes the game should be able to use. VehicleTypes not listed here c
    6 KB (735 words) - 10:48, 27 November 2009
  • This section of [[Rules|rules(md).ini]] lists all AircraftTypes the game should be able to use. AircraftTypes not listed here
    2 KB (223 words) - 09:20, 27 November 2009
  • <tt>[{{PAGENAME}}]</tt> is a section of [[Rules|rules(md).ini]], in all rules-based C&C games. In Red Alert, in constisted of 20 different flags, r ...ither RA's, TS's, RA2's or YR's rules(md).ini or FS's firestrm.ini; and in all of these five files ''together'', "Warheads" without the "=" is found in on
    4 KB (564 words) - 10:18, 27 November 2009
  • ** Neutral is hostile to all players. However, player units won't automatically engage neutral enemies, ** Special is allied to all players.
    8 KB (990 words) - 16:50, 6 April 2024
  • :;Airspeed=n.n :This is the speed multiplier for all aerial units (afaik not including jumpjets)<br> :;FirePower=n.n :This is the multiplier to all weapons' firepower<br>
    3 KB (387 words) - 19:09, 13 February 2024
  • :;Airspeed=n.n :This is the speed multiplier for all aerial units (afaik not including jumpjets)<br> :;FirePower=n.n :This is the multiplier to all weapons' firepower<br>
    3 KB (392 words) - 19:11, 13 February 2024
  • ; Does this house own all the prerequisite structures? If all conditions are met, the house is ''theoretically allowed'' to build that ob
    4 KB (640 words) - 20:26, 20 May 2021
  • ...ines if this unit will continually retarget nearby enemy units and fire at all of them equally as opposed to locking fire on one target and continually fi
    691 bytes (122 words) - 08:11, 8 June 2021
  • ...on has several flags relating to AI offensive Super Weapon targeting. They all share the same behaviour - they state the "priority" or "importance" of cer ...the relevant object exists on the map, it can cause an [[Internal Error]]. All flags have three values for hard, medium and easy difficulty, in this order
    1 KB (186 words) - 09:12, 27 November 2009
  • Expect the LabelName(L), StringValue(S) and ExtraValue(X), all data and identifiers are 4 bytes lenth. This script will read all CSF file in given path and decode them into a json file and an ini file.
    17 KB (2,822 words) - 02:42, 22 February 2024
  • ...rt/end frames for the first iteration of the loop and start/end frames for all other iterations in the loop.
    2 KB (328 words) - 08:56, 30 April 2021
  • ...ame and so you will need to place a dummy entry last to ensure you can use all the actual movies.
    432 bytes (80 words) - 21:21, 18 October 2010
  • ***All frames will be combined into a single PCX file. **'''B)''' If your PCX contains all the frames in one file:
    4 KB (687 words) - 10:55, 27 November 2009
  • *{{f|OmniCrushResistant|link}}, if enabled, prevents all crushing. *{{f|IsTrain|link}}, if enabled, basically nullifies all of the above, and has some additional effects, as detailed below.
    4 KB (722 words) - 10:55, 27 November 2009
  • ...The Guide" in the community. It is a near-comprehensive flag reference for all INIs used in Red Alert 2 and Yuri's Revenge (except for [[art.ini|art{md}.i ...And Modifying The RULES.INI Settings, SED Files, MAP, MPR & YRM Files (and all sections in them), Adding Your Map Files To The Game
    5 KB (710 words) - 10:31, 7 December 2009
  • XGamer's ART.INI Guide is a recommended download for all users of DeeZire's RA2 &amp; YR Editing Guide.<br>
    2 KB (268 words) - 10:42, 7 December 2009
  • ;-OUTMISSINGSTRS :Makes [[YR]] output a file listing all the missing CSF strings in your mod. ...ed to the Red Alert 2 directory first. The First Decade users already have all the required files installed, so no further action has to be taken.
    3 KB (565 words) - 10:49, 1 January 2019
  • ...First are comprised of the military forces of several different countries, all of whom survived invasion (or were simply ignored) by The Order. Although h ...ypes of unit or structure, instead of having minimum effectiveness against all targets. This means that The Order must use a variety of units together to
    2 KB (333 words) - 22:15, 29 January 2011

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