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  • ...irely true. It seems like objects that are parsed by other objects, like [[BuildingTypes]] being called by <tt>[[DeploysInto]]</tt> or InfantryTypes being reference == Applicable INI Flags ==
    2 KB (223 words) - 09:20, 27 November 2009
  • ...other hand, you can also monospace words within a text to signal they are flags at the same time, e.g. "Then you should go and adjust your weapon's {{tt|Da ...So link. Don't go overboard with it, but as a general rule, all mentioned flags should be linkified the first time they occur, as well as games, files, sec
    14 KB (2,406 words) - 15:39, 19 March 2008
  • ...fantryTypes, however, all other object types (VehicleTypes, AircraftTypes, BuildingTypes) work roughly the same way. ** Reads the {{Tt|Cameo}} and {{Tt|AltCameo}} flags from that section. Let's say the section says
    2 KB (338 words) - 14:38, 30 March 2008
  • ...es]}}, {{tt|[AircraftTypes]}}, {{tt|[BuildingTypes]}} (In other words: All flags you can put on objects) ...missing from ModEnc are the additional guides and explanatory texts - all flags explained in The Guide are also explained on ModEnc.
    5 KB (710 words) - 10:31, 7 December 2009
  • |types=[[InfantryTypes]], [[VehicleTypes]], [[BuildingTypes]] [[Category:INI Flags]]
    1 KB (174 words) - 10:45, 27 November 2009
  • [[BuildingTypes]] are buildings (includes those built from the Structures menu, Armory menu == Applicable INI Flags ==
    28 KB (3,163 words) - 20:48, 15 August 2019
  • ...o most, if not all, of the [[TechnoTypes]] - {{f|AircraftTypes|link}}, {{f|BuildingTypes|link}}, {{f|InfantryTypes|link}}, {{f|VehicleTypes|link}}.
    99 members (0 subcategories, 0 files) - 12:08, 27 November 2009
  • |types={{Categ|BuildingTypes}} ...determined by the {{sl|General|URepairRate}} and {{sl|General|RepairStep}} flags.
    2 KB (317 words) - 16:43, 23 August 2009
  • ...number of flags and conditions governing what attacks what how in {{yr}}. Flags used link to their explanations where possible, and several community sites ...ead values less than 1, this appears to have a damage multiplier effect on BuildingTypes.
    17 KB (2,713 words) - 14:06, 12 March 2013
  • |types={{Categ|BuildingTypes}} This flag determines whether or not a [[BuildingTypes|building]] should have special wall construction logic, which will convert
    3 KB (407 words) - 13:48, 24 March 2023
  • |types=[[BuildingTypes]] The related flags {{f|ActiveAnimTwoZAdjust|link}}, {{f|ActiveAnimThreeZAdjust|link}}, and {{f
    1 KB (143 words) - 18:10, 3 July 2021
  • |types={{Categ|BuildingTypes}} (upgrades) ...PowerUp''N''LocYY]]</tt>, and <tt>[[PowerUp1LocZZ|PowerUp''N''LocZZ]]</tt> flags in {{ini|art}}.
    1 KB (199 words) - 14:44, 18 May 2020
  • ...|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} [[Category:INI Flags]]
    506 bytes (60 words) - 08:29, 29 October 2018
  • |types=[[BuildingTypes]] ...the {{f|ActiveAnimPowered|link}} and/or {{f|ActiveAnimPoweredLight|link}} flags apply.
    1 KB (152 words) - 23:15, 16 February 2020
  • |types={{Categ|BuildingTypes}} [[Category:Resetting Flags]]
    678 bytes (91 words) - 14:26, 4 December 2020
  • |types={{Categ|BuildingTypes}} ...oordinate origin ({{tt|0,0,0}}) depends on the factory type and additional flags.
    1 KB (155 words) - 17:25, 8 August 2022

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