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InfDeath

From ModEnc
Revision as of 17:49, 15 August 2006 by DCoder (talk | contribs) (+ Categ|rules(md).ini)
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Flag: InfDeath
File(s): rules(md).ini
Values: integers
Special Values: none
Default: 0
Applicable to: Warheads


InfDeath defines the animation that is played if an InfantryType without NotHuman=yes is killed by this Warhead.

InfDeath Valid in Animation
RA TS RA2 YR
0 null
1 In RA, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry
2 In RA, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry
3 In RA, flying death (armor piercing), afterwards, InfantryExplode= ([AudioVisual])
4 In RA, burn death (flames), afterwards, FlamingInfantry= ([AudioVisual])
5 In RA, electro death, afterwards, second animation (#1) from [Animations]
6 InfantryHeadPop ([AudioVisual])
7 InfantryNuked ([AudioVisual])
8 InfantryVirus ([AudioVisual])
9 InfantryMutate ([AudioVisual])
10 InfantryBrute ([AudioVisual])