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CanDetonateTimeBomb

From ModEnc
Revision as of 08:48, 24 November 2007 by Marshall (talk | contribs) (Rewrite and expanded. Please can someone fix the "Ivan Bombs" links so that they point to "IvanBomb" - not sure how to do this)
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Flag: CanDetonateTimeBomb
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: CombatDamage


If CanDetonateTimeBomb=yes is set, then players can manually detonate any Ivan Bombs (dynamite) that they have placed on an object by double-clicking on that object.

If a player does not 'remote-detonate' an [Ivan Bomb]] then the bomb will detonate automatically as normal, after IvanTimedDelay= frames.

Players cannot remote-detonate Ivan Bombs on objects that they are unable to select. This includes objects with Selectable=no set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.