Harvester
On [VehicleTypes]
Flag: | Harvester |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this VehicleType should obey the rules for an Ore Miner. This is used for AI targeting/unit protection purposes and also indicates that this unit gains the Immune=yes ability if HarvesterImmune=yes is set in a map file. This case also applies if the 'Harvester Truce' option is enabled in a multiplayer game or HarvesterTruce=yes is set in the [MultiplayerDialogSettings] section although the Harvester Truce logic appears to be disabled in Red Alert 2. This tag also gives the unit a special 'weapon' which can be 'fired' at Ore to instantiate the mining process.
Under [IQ]
Flag: | Harvester |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Determines the IQ level required by a house before it will automatically replace lost Ore Miners. Note that although there is a similar statement for Aircraft=, this is residual from Red Alert and is not used in Red Alert 2 - other production/AI triggers control that.