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RadarInvisible

From ModEnc
Revision as of 04:41, 10 December 2009 by Renegade (talk | contribs)
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On OverlayTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RadarInvisible
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.



Can be set to 'yes' or 'no' and is used to specify whether or not this overlay appears on the players radar map. This acts as an override, as overlay is not normally visible on the radar screen (this is only used for Ore and Gems so the player can see where to find it). NOTE: despite its presence, the RadarColor= tag does not appear to get parsed when assigned to an overlay, thus you can't specify what color to use for it on the radar - only whether or not it appears there.


On *Types

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RadarInvisible
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.



Can be set to 'yes' or 'no' and determines whether or not this object is totally invisible on radar maps. Defaults to 'no'.