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Underwater

From ModEnc
Revision as of 07:41, 3 January 2010 by 001010011100101110 (talk | contribs) (One effect I have uncovered when making SUB and BSUB and DLPH amphibious, someone should retest this.)
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Flag: Underwater
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Underwater=yes has two known effects and one untested effect:

  • Primarily, it is used to classify the object as being underwater, for the purposes of the NavalTargeting logic.
  • It will also stop the object from displaying the Wake animation when traveling over water.
  • It will also restrict units from recloaking when it is in fact on land.