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LimpetFactor
Flag: | LimpetFactor |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. (Limited to: values between 0 and 100) |
Default: | 0 |
Applicable to: | Warheads |
If this value is higher than 0, the weapon is not actually fired. Instead, the firing unit is "attached" a target by applying a factor to its Speed= and ROT= settings. After attaching, the firing unit is removed.
The speed penalty is determined by (100 - LimpetFactor) * 0.01 (i.e. LimpetFactor is the percentage to subtract from the values).
When a limpet mine attaches to a target, a random Report= sound is played (only if there are any).