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SnowOccupationBits
Flag: | SnowOccupationBits |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 7 |
Applicable to: | TerrainTypes |
This flag determines if and how a 1x1 TerrainType object allows InfantryTypes to occupy its cell. The values and their effects are listed below:
Value | Effect |
---|---|
0 | Allows occupation of all south, east and west corners1 |
1 | Allows occupation of south and west corners |
2 | Allows occupation of south and east corners |
3 | Allows occupation of only south corner |
4 | Allows occupation of east and west corners |
5 | Allows occupation of only west corner |
6 | Allows occupation of only east corner |
7 | No occupation allowed |
>7 | The above pattern repeats itself. |
Negative values
Negative values have the same pattern but opposite effect as positive values. In other words, SnowOccupationBits=-1 is the opposite of SnowOccupationBits=0; Infantry cannot occupy any corner. SnowOccupationBits=-2 is the opposite of SnowOccupationBits=1; Infantry can only occupy the east corner. And so on.
1 ↑ InfantryTypes are unique in that they can move between and occupy subunits of a cell. In TD and RA, there are five subunits; in TS, RA2 and YR, there are four, but only three of these (south, east and west corner) can be occupied, regardless of the cell content.