ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IsFlammable

From ModEnc
Revision as of 10:51, 21 March 2020 by Crimsonum (talk | contribs) (Un-Deezire'd)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsFlammable
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: TerrainTypes

Logic related to IsFlammable, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



This flag was presumably intended to control whether this TerrainType can catch on fire (from incendiary warheads), and subsequently spread fire to neighboring trees. However, setting it to false doesn't work.

Workarounds

If the TerrainType has any of the following settings, it will not catch fire: