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AttackInterval

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Revision as of 09:26, 3 April 2024 by Crimsonum (talk | contribs) (Added obsolete flag.)
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Flag: AttackInterval
File(s): rules(md).ini
Values: Floating Point Numbers
Applicable to: AI

Logic related to AttackInterval, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



A delay timer, in minutes, between AI attacks.

Red Alert & Expansions

In Red Alert, and its subsequent expansions, AttackInterval is used as the AI's timer for attacks.

Tiberian Sun & Red Alert 2

Although parsed, this flag does nothing. The logic has been deprecated in favor of TeamDelays.