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StartSound

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Revision as of 15:58, 21 July 2024 by Testid123 (talk | contribs)
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Flag: StartSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes, Animations


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set. sound to play when the voxel anim is created (Voxel Debris types)