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Lightning.HitDelay

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Revision as of 11:22, 21 August 2024 by Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=LightningHitDelay |types={{categ|SuperWeaponTypes}} |ares=yes |aresflag=yes }}...")
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Flag: Lightning.HitDelay
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: LightningHitDelay
Applicable to: SuperWeaponTypes

Game ares yes.pngThis flag is part of Ares. Do not use it without Ares installed.



The number of frames between two clouds being created over the target cell. Values of 0 or lower will disable direct hits. Clouds created by this mechanism are never subject to separation rules.