ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

LaserFencePost

From ModEnc
Revision as of 10:00, 26 September 2024 by Testid123 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LaserFencePost
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Laser Fence Post. Game automatically connects two of these structures with laser fence. Laser fence is a structure with LaserFence=yes set. Connection between the two posts is subject to power requirements, distance between posts defined by GuardRange flag and terrain being suitable for connection. This is special case of the wall logic, where this structure acts as a corner post to connect the fences.

Bugs/Side-Effects/Unexpected Limitations

  • If a wall-type building has this tag The game will not display the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).