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LaserFence

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Revision as of 00:37, 6 October 2024 by Testid123 (talk | contribs)
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Flag: LaserFence
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this BuildingTypes acts as a Laser Fence. This means the structure acts like a wall and will automatically be created between two structures with LaserFencePost=yes set if they are present. The structure's SHP sequence must also be structured so that there are an equal number of frames for its enabled (supplied with power) and disabled (has no power) states. This is special case for the 'wall' logic, where this structure acts purely as the 'lengths' of the wall.