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Crater
Flag: | Crater |
File(s): | rules(md).ini, art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | SmudgeTypes, Animations |
On SmudgeTypes
Specifies whether or not this smudge is a crater, i.e. produced by animations with Crater=yes as described below.
On Animations
Specifies if this animation should leave behind a crater smudge. The smudge is picked randomly* from all SmudgeTypes with Crater=yes.
* There is an unspecified logic related to weapon damage which affects how the SmudgeType is picked. Weapons dealing low damage will leave behind small craters and large amounts of damage will leave larger craters. Whether this is based on simply the order of smudges in the [SmudgeTypes] list or the SmudgeTypes' Height and Width parameters is yet to be determined.
Note
- If the value of H(from FireFLH) is greater than 29, this effect will not take effect.