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Bunkerable

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Revision as of 12:47, 30 January 2025 by DeathFish (talk | contribs) (even able but)
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Flag: Bunkerable
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes)
Applicable to: VehicleTypes


Determines whether or not the specified vehicle is able to enter a structure that has Bunker=yes set on it. In order to use this logic properly, the vehicle must have Turret=yes set on it and its SpeedType must not be Hover. In addition, parasited units are not allowed to enter.

Additionally, when Locomotor=Mech/Hover/Fly, although it has the Enter cursor, it can only move next to it and cannot actually enter.