PsychicSensorDetectSound
Flag: | PsychicSensorDetectSound |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
NOTE: this is a spelling mistake in RULES.INI, as it appears as PsychicSensorDetectAttach= which is invalid. PsychicSensorDetectSound= is the correct one which gets parsed. This specifies the sound to make when the Psychic Sensor detects an enemy presence and can be any sound as defined in the SOUND.INI file. This appears not to be hooked up as the game logic related to this also relied upon the PSIWARN.SHP being displayed to indicate that enemy presence. That image is corrupt and is actually the PODRING.SHP (re-sized) from Tiberian Sun and remains in the Tiberian Sun animation palette, although the logic itself which displays that SHP over the intended target of an opponents Nuke does still work.