ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

CreateUnitSound I

From ModEnc
Revision as of 15:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CreateUnitSound I
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the sound this Factory= makes when it builds or trains an InfantryType or VehicleType and the object emerges from the structure. The sound must be a valid entry from the [SoundList] in SOUND.INI. Appears not be used, as the sound for this effect can be tied to each individual Factory= by the CreateInfantrySound=, CreateUnitSound= and CreateAircraftSound= statements in the [AudioVisual] section. In either case, this sound is over-ridden if the produced object itself has a CreateSound= specified.