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EliteAbilities
Flag: | EliteAbilities |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Lists the special attributes that this object obtains when it reaches Elite status. These can be any from the following list, each separated by a comma. Note that although others are listed in RULES.INI only the following ones are valid in Red Alert 2;-
FASTER - increase to units Speed=
STRONGER - increase to units Strength=
SCATTER - unit gets ability to auto-scatter from enemy fire/damage
FIREPOWER - increase to Damage= inflicted by units weapons
SIGHT - units Sight= range is increased
CLOAK - unit gains Cloakable=yes (this is the submarine submerge logic in Red Alert 2)
TIBERIUM_PROOF - unit gains TiberiumProof=yes (valid but obsolete)
VEIN_PROOF - unit gains ImmuneToVeins=yes
SELF_HEAL - unit gains SelfHealing=yes
EXPLODES - unit gets Explodes=yes property, causing collateral damage when destroyed
RADAR_INVISIBLE - unit gains RadarInvisble=yes rendering it invisible on enemy radar
SENSORS - unit gains Sensors=yes thus ability to detect cloaked (submarine) units
FEARLESS - unit gains Fearless=yes and does not go prone (does not sustain ProneDamage=)
TIBERIUM_HEAL - unit gains TiberiumHeal=yes (valid but obsolete)
GUARD_AREA - unit gains the DefaultToGuardArea=yes property
CRUSHER - unit gets Crusher=yes and will crush any objects which have Crushable=yes set
C4 - unit gets C4=yes and can use C4 on BuildingTypes