Spawner
Flag: | Spawner |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and specifies whether or not this weapon actually 'spawns' another unit from the firer. This type of weapon requires the special case Warhead=Special set which is a hardcode routine that passes the targeting and firing rules from the owning unit itself to the unit that is spawned. The spawned unit is specified by Spawns=, with the number of units to spawn and the frequency (reloading) of spawning being controlled by the SpawnsNumber=, SpawnRegenRate=, and SpawnReloadRate= tags respectively (see the [VehicleTypes] section for more details).