ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IsBigLaser

From ModEnc
Revision as of 15:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsBigLaser
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies whether or not the weapon should use the special 'big laser draw' effect along its projectile path. This does not appear to work in Red Alert 2 as it also required Charges=yes which meant it could also specify a LaserOuterColor= as a 'bigger' laser effect whilst charging/discharging - the charging logic has been replaced with the 'delayed fire' logic.