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InfDeath
Flag: | InfDeath |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Indicates the animation effect to apply to an InfantryType if it is destroyed by this warhead. The value can be set to any of the following;-
0 = no special effect - the InfantryType is instantly removed } special case
1 = the Die1= images from the units 'sequence' in ART.INI is used } bullets death
2 = the Die2= images from the units 'sequence' in ART.INI is used } explosion death
3 = animation defined by the InfantryExplode= statement is used } air death
4 = animation defined by the FlamingInfantry= statement is used } burning death
5 = animation #1 (the second entry) from the [Animations] list is used } electric death
6 = animation defined by the InfantryHeadPop= statement is used } mind melt death
7 = animation defined by the InfantryNuked= statement is used } radiation death
(YR) 8 = animation defined by the InfantryVirus= statement is used } poison death
(YR) 9 = animation defined by the InfantryMutate= statement is used } genetic mutation death
(YR) 10 = animation defined by the InfantryBrute= statement is used } smashed to death