CellSpread
Flag: | CellSpread |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies the distance, in cells, that the Damage= attributed by this warhead can spread in a circle around its point of impact. This replaced the Spread= tag although it is still present simply as a benchmark for this new system.
CellInset=
This is used by AI controlled units only. If those units do not have PreventAutoDeploy=yes set, then they will automatically deploy when their target is within this number of cells of the warheads' CellSpread=, on the presumption that the target is now within the warheads' range of effect. This is used to get the AI, for example, to make the Desolator deploy when units get within its deployed weapon range instead of right in front of it.