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Control
Flag: | Control |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Determines how the sound is handled when played, presumably based on some pre-defined waveforms. Can be set to any of the following (can employ more than one type if separated);-
Loud Over-ride, sound is played at maximum volume setting
Quiet Over-ride, sound is played at global MinVolume= setting
Movement Sound is applied to movement of objects
Violent Pre-defined Volume=, Attack= and Delay= is applied to the sound
Ambient Sound plays in the background, cannot be over-ridden or interrupted
Decay Sound 'fades out' when played - applies only to last sound played if more than one specified
Attack Sound quickly 'fades in' when played - applies only to first played sound if more than one specified
Interrupts Sound interrupts all other sound events when played
Predelay Sound is delayed and 'faded in' when played
Random One sound is played from those listed with the Sounds= statement
Loop Sound is looped continually
All Play all sounds from the Sounds= statement in the order in which they appear