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IonBlast

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Revision as of 08:35, 8 May 2006 by DCoder (talk | contribs) (Rewrite)
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Flag: IonBlast
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to IonBlast, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the second animation played when a Super Weapon with Type=IonCannon is activated. Both this animation and IonBeam animation are played at the same time.