ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Abductor

From ModEnc
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Abductor
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons

This flag is part of Ares. Do not use it without Ares installed.



If set to yes, weapons with this flag will absorb the target into the attacker’s passenger hold. Should the attacking unit be destroyed, its passengers will emerge. Slaves’ and spawned units’ owner will be changed to the house Special. If the abductor is “full” or the victim cannot be abducted, conventional damage is dealt.

Note

Please make sure you have a passenger hold when using this. Also remember that SizeLimit defaults to 0, so if you don’t set it, abduction of most units will be denied. As usual, PipScale is required for all transports.

Due to the way Passengers for buildings was tacked on, it is possible buildings with abducting weapons will not work properly. (Using InfantryAbsorb/UnitAbsorb increases your chances.) These malfunctions are considered out of the scope of the request and will not be considered bugs. The same goes for InfantryTypes Malfunctions on VehicleTypes and AircraftTypes, on the other hand, should be reported immediately.

See also