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ExpireAnim
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Flag: | ExpireAnim |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Can be set on bouncer Animations and VoxelAnims and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its frames, or loops.
Should this animation deal damage, ExpireAnim must refer to a valid animation, else no damage is dealt.
Note
- Animations that are defined in the ExpireAnim does not need to be listed at Animations If the name of the main animation is already specified in the Animations section
For example:
[ Animations ]
1=TWLT100
...
--Artmd.ini
[TWLT100]
ExpireAnim=Animations
See also
- Next
- Spawns and SpawnCount
- TrailerAnim and TrailerSeperation