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Difference between revisions of "AIIonCannonPowerValue"

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|default=?
 
|default=?
 
|types={{Categ|General}} ({{Categ|AIIonCannon}})
 
|types={{Categ|General}} ({{Categ|AIIonCannon}})
|games=[[TS]], [[RA2]], [[YR]]
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
 
}}
 
}}
  
Specifies the "priority" of objects with positive {{TTL|Power}} value when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].
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Specifies the "priority" of objects with positive {{f|Power|link}} value when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].

Latest revision as of 09:15, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIIonCannonPowerValue
File(s): Rules(md).ini
Values: three comma-separated unsigned integers
Special Values: None
Default: ?
Applicable to: General (AIIonCannon)


Specifies the "priority" of objects with positive Power value when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.