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ActiveAnimPoweredLight

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Revision as of 01:05, 30 March 2022 by 4SG (talk | contribs) (Undo revision 21792 by 4SG (talk))
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ActiveAnimPoweredLight
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes



Turns off the animation on low power. If the building has IsAnimDelayedFire set to true and the animation is SpecialAnim, ActiveAnim is enabled if ActiveAnimPowered is set to true as it is normally hidden while SpecialAnim is visible for such buildings.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun and Firestorm, if set on a building, this flag causes the building's ActiveAnim to play as soon as the building is deployed, instead of waiting for the buildup animation to be finished first.

See Also