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Difference between revisions of "AirRangeBonus"

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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the additional range that the objects Primary= weapon gets if that weapon's Projectile= has AA=true set (i.e. it is able to fire at aircraft). This only applies to Primary= weapons and should be set equal to or less than the range of the weapon or targeting problems can arise and the unit may not be able to target anything.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|Technoes}}
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|values={{values|unsigned integers}}
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|ra2=yes
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|yr=yes
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|rp=yes
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}}This flag defines the additional range added to a [[TechnoType]]'s {{TTL|Primary}} weapon when it is targeting [[AircraftTypes]]. In order to do this, the weapon's projectile must have {{TTL|AA|yes}} set.
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This flag only applies to the {{TTL|Primary}} weapon. It should be set less than or equal to the normal range of the weapon, otherwise targeting issues arise, and the unit will be unable to target anything.

Revision as of 18:36, 15 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirRangeBonus
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag defines the additional range added to a TechnoType's Template:TTL weapon when it is targeting AircraftTypes. In order to do this, the weapon's projectile must have Template:TTL set. This flag only applies to the Template:TTL weapon. It should be set less than or equal to the normal range of the weapon, otherwise targeting issues arise, and the unit will be unable to target anything.