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Difference between revisions of "Arm"
From ModEnc
(Link to LKO's examples) |
(Added the missing flag section and changed the pacing of the text.) |
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− | {{ | + | {{Flag |
− | Specifies | + | |name= |
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|int}} | ||
+ | |default=0 | ||
+ | |types={{Categ|Projectile|Projectiles}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Specifies a delay before this [[projectile]] is able to trigger its [[warhead]]. The projectile can still detonate prematurely by impacting with its target or an obstacle (such as a cliff). Defaults to {{tt|0}} and has the effect of preventing a homing projectile from detonating when overshooting its intended target (common with low-[[ROT]] projectiles). | ||
==See also== | ==See also== | ||
*[http://www.ppmsite.com/forum/viewtopic.php?p=495153#495153 LKO demonstrates differences in {{tt|Arm}} values] | *[http://www.ppmsite.com/forum/viewtopic.php?p=495153#495153 LKO demonstrates differences in {{tt|Arm}} values] |
Latest revision as of 17:43, 8 September 2018
Flag: | |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | Projectiles |
Specifies a delay before this projectile is able to trigger its warhead. The projectile can still detonate prematurely by impacting with its target or an obstacle (such as a cliff). Defaults to 0 and has the effect of preventing a homing projectile from detonating when overshooting its intended target (common with low-ROT projectiles).