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Difference between revisions of "AttackingAircraftSightRange"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|unsigned integers}} | ||
+ | |types={{Categ|General}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | Default to aircraft [[sight]] range when the aircraft is in an attack mission. Effectively obsolete, as the sight range is overriden by the aircraft type's {{f|Sight|link}} value. | ||
+ | |||
+ | {{bugs}} | ||
+ | In {{ra2}}, using a value too high causes [[Spawned_Missiles|spawned missiles]] to reveal the map, as warned by this developer comment in {{ini|rules}}: | ||
+ | |||
+ | AttackingAircraftSightRange=2 ; //gs 6 Makes the V3 ping the map. Hi, welcome to dumb ideas. | ||
+ | |||
+ | <!--Apparently I have to insert text here for the above template to work.--> |
Latest revision as of 11:34, 15 September 2021
Flag: | AttackingAircraftSightRange |
File(s): | Rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
Default to aircraft sight range when the aircraft is in an attack mission. Effectively obsolete, as the sight range is overriden by the aircraft type's Sight value.
Bugs/Side-Effects/Unexpected Limitations
In Red Alert 2, using a value too high causes spawned missiles to reveal the map, as warned by this developer comment in rules(md).ini:
AttackingAircraftSightRange=2 ; //gs 6 Makes the V3 ping the map. Hi, welcome to dumb ideas.