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Difference between revisions of "BerserkFriendly"

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{{DeeZireInclusion}}<br />
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{{Flag
Defaults to 'no'. Can be set to 'yes' or 'no' and specifies if this unit will attack friendly units ('no') when affected by a Warhead= with Psychadelic=yes set.<br />
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|name=BerserkFriendly
(Yuri's Revenge Only)
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|files={{Categ|Rules(md).ini}}
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|values={{values|boolean}}
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|default=no
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|types={{Categ|Technoes}}
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|yr=yes
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}}
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Defines whether units under the influence of a {{f|Psychedelic|yes|link}} warhead will ignore items of this type when searching for a new target. If set to {{f|yes}}, berserking units will not consider this item a valid target.
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This does not apply to the [[BerzerkAllowed|Berzerk]] feature of {{f|Cyborg|yes|link}} infantry.

Latest revision as of 23:58, 24 March 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BerserkFriendly
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Defines whether units under the influence of a Psychedelic=yes warhead will ignore items of this type when searching for a new target. If set to yes, berserking units will not consider this item a valid target.

This does not apply to the Berzerk feature of Cyborg=yes infantry.