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Difference between revisions of "BountyCostMult"

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(Bounty logic...)
 
m (Replacing Template:TTL with Template:F.)
 
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|rponly=yes
 
|rponly=yes
 
}}
 
}}
The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{TTL|GetsBounty|yes}} to give the bounty that the attacking player receives.
+
{{RockPatchFlag
 +
|intversion=1.08
 +
}}
 +
The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{f|GetsBounty|yes|link}} to give the bounty that the attacking player receives.
  
 
In other words:<br>
 
In other words:<br>
{{TTL|BountyCostMult}} * {{TTL|Cost}} = Bounty given to attacking player.
+
{{f|BountyCostMult|link}} * {{f|Cost|link}} = Bounty given to attacking player.

Latest revision as of 09:29, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BountyCostMult
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: CombatDamage

Game rp yes.pngThis flag is part of the RockPatch.



Template:RockPatchFlag The value of this flag is multiplied by the cost of a unit that has been killed by a unit with GetsBounty=yes to give the bounty that the attacking player receives.

In other words:

BountyCostMult * Cost = Bounty given to attacking player.