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Difference between revisions of "BountyCostMult"

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(Bounty logic...)
(No difference)

Revision as of 14:11, 15 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BountyCostMult
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: CombatDamage

Game rp yes.pngThis flag is part of the RockPatch.



The value of this flag is multiplied by the cost of a unit that has been killed by a unit with Template:TTL to give the bounty that the attacking player receives.

In other words:

Template:TTL * Template:TTL = Bounty given to attacking player.