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ChargedAnimTime

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Flag: ChargedAnimTime
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Should be used on BuildingTypes that have a SuperWeapon (and also a SuperWeapon2 if applicable) and determines the time, in minutes, that remains on each super weapon's RechargeTime= before the structure's SuperAnim= sequences are played. Used as a visual effect to show that the structure is ready to fire its super weapon. Note that this time applies to both super weapons if the structure has two defined.