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ChronoDistanceFactor

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Flag: ChronoDistanceFactor
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




This is used to calculate the delay of Chrono shifted units. The distance between its current location and its destination is measured in a straight line (in leptons), then divided by this to get the number of frames of delay. You can actually set a second arbitrary value for this if you don't want this equation to be used when the unit has moved a very small distance which can be quite useful (see ChronoRangeMinimum= below).